Showing posts with label full of fail. Show all posts
Showing posts with label full of fail. Show all posts

Friday, May 28, 2010

Why I won't be adopting Visual Studio 2010 just yet

I'm probably the only person in the twitterverse that isn't excited about VS2010. I've given a few reasons, but in general I don't think I can adequately express my concerns in 140 characters, so in this post I will explain the reasons behind my choice, hopefully in a way that makes sense.

.NET 4.0

I want to be perfectly clear; I'm limiting this post to Visual Studio 2010, NOT the .NET 4.0 framework. I actually really like .NET 4.0 and I think that it has some great new stuff and some good fixes for old stuff. I know that WCF has done some cool things also and I'm still excited about where the whole System.Web.MVC thing is going. The problem I have is really limited to the Visual Studio IDE. I'm also not going to mention my raging hatred for TFS here.

Past versions

I've been really impressed with Visual Studio since VS97. In general, it's been fairly stable, it has some good features, and the debugger has saved me many times. I know that intellisense isn't always as intelligent as I would like, but overall it's been pretty great and has gotten better with time. I've always adopted fairly early on, also; I got VS 2008 from some sort of Visual Studio release event at MS (I forget what it was exactly). I have had a few complaints over the years (add reference took FOREVER in previous versions, vastly improved in VS2008, and then don't forget the dozens of unsorted new items you could add, all of which were fancy names for text file), but often these were with regards to how people were using Visual Studio (see my post about Visual Studio is not a build tool) and not really towards the product itself. I could leave it running for days and it would usually remain stable.

VS 2010- my history

So first of all, I'm not judging this just by the quality of the betas and of the RC build. Remember, I worked at Microsoft so I've actually been using VS2010 internally for a long time; I believe I started sometime back towards the end of 2008 actually and used it all through 2009, since I was working on .NET 4.0. My first impressions of NetFx for 4.0 were that the installer was pretty lousy (it didn't fully support win7 yet though) but otherwise it was pretty nice. However, my first impressions of Visual Studio were that it was slow and it crashed alot. No big deal, I thought, it's still very early in the product's lifecycle, I'll struggle with it for a while and see how things go.

So months go by and the product is not any faster. If anything, it crashes more frequently, and this is while I'm trying to do simple things like open a file or type, not anything difficult, although I had problems with the debugger as well. Beta 1 came out, and there was a lot of feedback that it was slow and crashed a lot. That's because it was and it did. That's ok, still early in the product's lifecycle, right? Surely they must be addressing performance issues.

Nope, still adding features. Next beta, product still slow and still crashes a lot. In fact, I think it was actually getting less stable towards the end of the year. In November and December, it would crash constantly when I would do simple, normal things like "find in files" or "right-click" or "type something" and I filed bugs. My personal favorite was when it crashed if a file was called "GlobalSuppressions.cs" (didn't matter if VS created the file or if I did, I think it was just the name). Ended up being something to do with corrupting the line endings. Oops. The beta didn't have that bug in it.

Of course, towards the end, there seemed to be a massive push to make the thing go faster and crash less, which of course resulted in the release date slipping and a public RC. Surely this is a good thing, right?

So why the hate?

Over the course of this product's life, I've seen it get less and less stable, up through the end of last year. Features were added, and some of them were good, but overall the damn thing just didn't run and cost me weeks of productivity fighting with it. This tells me several things:

  1. This is a re-write of Visual Studio's IDE. In fact, it's written in WPF, which is not something that I would have described as "fast" or "performance oriented" in general, so I (and some others that I knew) had some doubts from the beginning. That on its own would be a pretty dumb reason to hate on a product but that brings us to my second point:
  2. This thing has, from the very beginning, been unstable and slow. This does not inspire confidence in the underlying design of the software, particularly since it was a total rewrite and has gotten worse over time. Then, at the end, it magically speeds way up somehow. How did that happen?

Well, if I were working on a product for over a year and it was slow the whole time, and then in the last couple of months I had to make it faster, I would definitely not have time to go back and look at the whole design and refactor or re-work fundamental parts of the system. I would profile it, find a bottleneck, and then hack it into submission, rinse, and repeat. I don't think I would be able to change the design to something fundamentally more stable at that point, and knowing what I know about how software is developed at Microsoft, there's no way I would be allowed to alter parts of the system like that. Just looking back at my own experience, I feel like what best fits the evidence and my observations is that people started hacking away at it trying to fix the bugs, leaving it in a state where it works, but the underlying design and code is unstable and brittle. If I still had more hacking to do, I would try to buy time by pushing the release date back a bit.

I have also heard complaints and speculation that the use of WPF has caused problems. It is definitely true that WPF is somewhat untested technology, particularly within Microsoft, where VS 2010 (I believe) is the first major product to be built using that technology. Think of it as public dogfooding. However, I think trying to dogfood WPF by including it in a major product was a huge mistake, and other people (who will remain nameless but work at MS in divisions that aren't devdiv) have expressed similar concerns, and some of these people were in a better position than I to make those statements. My personal opinion is that WPF is a contributing factor but not the underlying cause of the performance problems.

Now, I have not looked at the code base and I can't say for certain that a bunch of people just started hacking away at something with a fundamentally unstable design, however, in my mind at least (and in the minds of others that I know), this is the scenario that best fits both the evidence available as well as what I know about how Microsoft works internally (at least in some orgs). I know that some of you will probably flame me and say that I'm being completely unreasonable and acting on something for which I have no evidence.

To that I would say: that's my point. I don't know exactly what happened with this product or why it was so slow and then suddenly got so much faster. I can't say for sure that it was a bunch of people just hacking away at the app at the last minute and I can't say with certainty that this made it brittle, unstable, or just poorly designed. What I can say is that, given what I have observed, I just don't trust it yet. I don't trust that it will increase my productivity. I don't trust that it will be stable and not corrupt my data. I don't trust that I will be able to use it without pain. I don't trust that I will be able to cleanly uninstall it if it ends up hurting more than it helps (heard plenty of uninstall complaints on Twitter and I know for a fact that the uninstall scenario is less of a priority at MS or at least it was when I was there).

I haven't lost hope for it; I certainly think there are some great features included in VS2010, but I think I'll wait for the service pack.

Monday, January 19, 2009

Why dispose is necessary and other insights on managed code

Jeff Atwood has once again jumped the shark, this time about managed code. Then there's this little gem from twitter:

I believe .Dispose() is a form of optimization, which is necessary *sometimes*
but not *always*. Anyone got links with evidence otherwise?

So for my next trick, I am going to show Jeff (and everyone else) how managed code works and when it fails.

First, I always have a saying when introducing managed code:
Managed code isn't.

The reason that I say this is that most people think that because your code is managed, you don't have to think about memory management at all; you can just allocate whatever you feel like and the garbage collector will just take care of it for you. According to Jeff, this is a good thing. It is indeed a good thing, although unfortunately it doesn't work that way, and if you don't know precisely what the CLR is doing to your code and how garbage collection works, you're going to have problems and when they occur you will have no idea where to look for solutions. The goal of this post is to try to educate you as to what is going on. I will not be able to go into a lot of depth in one post, however this should get you started and give you some resources to do further exploration when you run into these problems in your code. Let's start with looking at dispose().



For those of you who are unsure, dispose() is an implementation of the disposal pattern. The idea behind this is that you have a way to mark a class as having an explicit cleanup that needs to occur prior to that object being deallocated. .Net accomplishes this by an object implementing the IDisposable interface with the Dispose() method, which you should call when you are finished using an object so that it can free its resources. This method should invoke the same code as when Finalize() is called (more on finalization below), so if someone forgets to call Dispose(), it is still guaranteed to be cleaned up prior to garbage collection occurring. Therefore, it is a good place for cleaning up unmanaged resources, like database connections or open streams (e.g. files and network connections). That way you are 100% guaranteed that this cleanup will occur, even if the programmer simply stops using a particular object and lets it fall out of scope.

Using(disposal pattern)

This brings us to our second useful piece of code, which is the using() {} block. This block allows you to put something that implements IDisposable (henceforth "disposable") inside the using() keyword, and then upon leaving the basic block defined by the using statement (i.e. going outside of the {} by any means), the dispose() method WILL be run prior to the jump that occurs. This means that inside my using block I can return, break, exit, throw, or otherwise jump to another block of code and before that code exists, dispose is called on the object in the using() statement. These can be nested, in which case objects are disposed in FILO order (first in last out). These also work with finally blocks so that if I have a try..finally with a nested using block, the dispose is called prior to the finally, even in cases where code inside the using block throws an exception dispose is still called first. You can test this quite easily by writing a simple app with nested using blocks and then throwing from inside one of them and catching outside of it.



So why does using() exist?


When I interviewed for Microsoft, one of the questions I got asked was "Is the using() statement syntactical sugar?" My answer was that yes, it is, but it is important. Here's why: I define syntactical sugar as any language keywords that perform a function that you could still perform without using that specific keyword(s) but the implementation would be uglier, more difficult, or less likely for a programmer to use properly. For example, I could still close database connections with a try . . .finally block and explicitly call dispose(). In fact, if you look at the MSIL code generated for a using() block you'll see that it generates a try . . .finally block. I could even not have IDisposable and just have a cleanup method somewhere else or even explicitly define it. The nifty thing about using() is that I can just wrap an object around it and be guaranteed that the object will be disposed of properly in a deterministic fashion (with finally, it's impossible to know when dispose will be called because you don't know if an exception will be thrown until runtime and exception handling runs before finally does).


In addition, what if I forget to call dispose in the finally block? What if it is far away from where I use the disposable object so I don't see it right away? What if I need to ensure the order that dispose is called in for multiple objects and I mess that up? What if exception handling is significant to how I handle disposal? There are a lot of what-if's here and the using() statement basically give me a convenient shortcut while making my code a bit more clean.


So how does this tie into garbage collection now and why call dispose() at all?
The garbage collector mostly runs whenever it feels like it and what it does is entirely up to the garbage collector. Let's look at Jeff's SqlConnection cleanup example and see what's going on here:

sqlConnection.Close();
sqlConnection.Dispose();
sqlConnection = null;

So first, we call Close(). This has nothing to do with garbage collection, presumably it just closes the connection itself. Then we call Dispose(). Presumably, Dispose() would clean up an open connection, probably by calling Close(), but it's entirely possible that it does other things as well. According to MSDN, Close() and Dispose() are redundant, so it looks like Jeff is violating DRY here, although I think that having Close() and Dispose() do the same thing is ugly and misleading code. Finally, he's setting the object = null. Remember kids, this isn't actually setting the value of the object, he's just setting his current reference to it to null, which tells the garbage collector that he's not using it here anymore. If there are no other references still in scope in the rest of the application, it means that the garbage collector is free to clean it up (in unmanaged code, it would mean you have a memory leak).

Let's look at a non-real, contrived example; if I grab a connection to a db and I'm using winsock to connect, I'll get a handle to the socket that I'm using from winsock, which will be wrapped in some sort of SafeHandle object to ensure that it gets cleaned up. If Close() only closes the socket, it may not clean up the handles. If Dispose() calls Close() and then cleans up the handles, then it's entirely possible that the Close() and Dispose() calls are redundant, but that they do different things. Maybe if you call Close() you can re-use the connection object. That might be useful, particularly if that object takes a long time to create or is resource-heavy even when not connected (like if it allocates buffers for example). Ultimately, what you do depends on how you implement your object, so be sure that you have a good design and don't encourage bad code with redundant calls.

One other problem can exist: when an object is Disposing, what if somewhere you have another reference to that object and that reference is in use that you don't know about? If you let the garbage collector just run Dispose for you then obviously this won't be a problem, but if an eager developer calls it, you definitely have a problem. I think that if you have this problem, probably your code is not well designed, but there's a cheap way to manage it if you think it's necessary: create a private "bool isdisposed" property and when you call dispose, set this property immediately at the start of the Dispose() method (and make this thread-safe through correct use of some sort of locking strategy). Then, on every other method call, you can check the value of this property and then react accordingly, although again I would label this as code smell.

And then there's the object = null
Jeff mentions the confusing choice of calling dispose and setting null but in reality, if you know what these actually do, there's no confusion at all. If you call Dispose(), as I have mentioned at least six times now, it will run the cleanup of the object when you call it. If you set the object to null, then all you're doing is removing a reference to it and the garbage collector will then see that there are no more references to this object so it's ok to clean it up. If it wants to. When it does do cleanup, it will call Dispose for you, however it is completely non-deterministic as to when this occurs, so leaving it to the garbage collector for things like database connections or files or network connections is a bad idea since it would be easy for you to have a bunch of open connections this way, which can cause all kinds of bad problems.

So now, how is disposal "more of an optimization than anything else?"

It's not. Jeff is wrong because Jeff is right (different Jeff though. . .) and Jeff (me) says that calling Dispose is absolutely necessary so that you can have deterministic behavior in your application in terms of resource deallocation. There are lots of resources that you're using in the .Net framework, even if you are not aware of the fact (things like threads, files, even graphics tend to open handles into unmanaged code). If you are not careful about when you dispose things, it's easy to start leaking these, particularly in high-performance applications. It really isn't an "optimization" to call Dispose when you want to explicitly free up resources, particularly unmanaged ones.

Also, if you have some significant amount of work that has to be done to free up those resources, then you really should do that work at a time of your choosing. If you don't, then potentially any time you create a new reference type, the garbage collector may run and may collect something that you aren't using anymore, at which point all of that work that needs to be done to free your resources will just happen, which may affect the performance of your app in various ways, none of which will make it go faster. This isn't optimization though, it's simply good coding style.

So what should I do in my code?

First, if you allocate any resources in an object, particularly unmanaged ones, you should clean them up in your Dispose() method (while ensuring that your object implements IDisposable). I find it unusual that your objects will need to allocate external resources, but it's likely that you will consume some without realizing it, which means that you should either dispose of them explicitly inside the object when you're through with them, or that you should call their Dispose() methods from inside your object's own Dispose() method.

Next, if you have another method like "Close()" or "Shutdown()" or "DieYouGravySuckingPigDog()" then you should ensure that these methods don't do any disposal for you. These types of methods aren't meant to clean up an object so that it can't be used anymore (that's what Dispose() is for). If you have an object, then at any point in the object's lifecycle it should be usable in some way prior to calling Dispose(), and not-usable after calling Dispose(). Make sure that a disposed object won't try to do anything bad if you accidently call it after you've disposed it also, generally by writing good code where you don't attempt do this, but some checking in your object won't hurt. If you want to reuse objects a lot, consider using an object pool (a buffer pool for handling Socket reads would be a good idea as an example).

Finally, remember that just because you set an object to null doesn't mean that it's going to be disposed at any point in the near future, it is just being marked as no longer in use (unless you have another reference to it somewhere else). This is not a strategy for garbage collection

So what about Finalize()?
It turns out there is another method called Finalize() that is used by the garbage collector for cleaning up unmanaged resources. It's purpose in life, according to MSDN, is to clean up unmanaged resources in the event that Dispose was never called, but if you implement Dispose you should NOT have a Finalize and you should use GC.SurpressFinalize(this) to stop the finalize method from being called. This is to ensure that you do not do duplicate work that is not needed (generally the code called in Dispose and Finalize should be the same). There is also an object destructor, but for managed objects you should not use it. Again, this is all according to MSDN, and I would trust MSDN on garbage collection more than a person who used to code and stopped doing that to write about it.

Wait, wait, I didn't get that. What should I do? Can you sum this all up?
  1. If you are using something that is IDisposable, you should call Dispose() when you are finished with it and when it is a good time in your app to do so performance-wise. Just letting the garbage collector do it for you is not a strategy for anything except crappy coding (if crappy code is your goal, then never call dispose and you'll be about 80% there)
  2. If you are implementing an object that uses unmanaged resources, you should make that object IDisposable and free those unmanaged resources and then call GC.SurpressFinalize(this) in your Dispose() method. Ensure that calling Dispose() multiple times does not throw an exception or duplicate work (setting a private property is a useful idea here)
  3. Setting an object to null is not a strategy for garbage collection. It is a strategy for crap.
  4. If you have an object that is re-usable after calling some sort of closing method (like a connection, file, etc.) then consider pooling that object, particularly if that object is expensive to create or destroy. Remember, every time you allocate a reference type you may trigger garbage collection and you'll never know it.
  5. "Managed code" isn't managed all that well; you need to be absolutely aware of what the CLR is doing to your code and how garbage collection works. It's like walking on a tightrope- managed code gives you a safety net but that doesn't mean you should just jump into it whenever and then climb back up and keep going. That is not a strategy.
  6. Every time codinghorror posts something that jumps the shark, check out http://agilology.blogspot.com/ for clarification and amusement.

Thursday, September 11, 2008

Let's just blame Microsoft!

This is a good one. Some guy named Steven J. Vaughn-Nichols is blaming the Sept. 10th London Stock Exchange crash on .Net. Wow, informative! It crashed. it runs on .Net, so that must be the reason. .Net isn't suited for real time systems! Right? Not so fast, dude.

Full disclosure

Before I start, let me just say that I do work for Microsoft and I work on the .Net framework. Does this make me biased? Probably, but I'm going to attempt to focus on other things besides "Microsoft good, .Net good" here and draw a logical conclusion.

What happens

So, what's the scenario? Well, apparently (according to Steven) the LSE runs some software called TradElec, which is a c# application. It also runs on Windows 2003 with Sql Server 2000. Clearly, the weak point is .Net here, nothing else it could possible be. Right?

You are full of fail


So Steven probably wrote all those "conclusions" down on a mat, which he then placed on the floor, so that he can "jump" to them. He clearly has. Something broke, so it's Microsoft's fault, because .Net just sucks for real-time applications. So does Sql Server 2000 and Windows Server 2003. There's nothing else that could have gone wrong, right?


There's no way it could be human error. No way at all

What he doesn't say is that this could possibly be programmer error. There are thousands of ways that a programmer could mess this up and just write crappy code. For network connections, the Asynchronous programming model is not trivial and requires some reasonably deep understanding before you can really make it work well for you. I see a lot of people mess this up, and unfortunately it's their fault and their problem most of the time because the performance you get through asynchronous programming comes at the price of being complex and involving multiple threads, which is something that a lot of people just don't understand.

Additionally, we don't know how they're doing their DB access here. Maybe they have some sort of transaction hell that's locking the shit out of their DB. Maybe they don't use stored procs (BIG performance issue in Sql2k, fixed in Sql2k5 so not a big deal there). Maybe they don't know how to create an index. My point is that we don't know, so we can't say for sure. Probably, however, this is an issue.

Finally, the .Net framework itself has some interesting quirks if you don't really understand the CLR well. I don't usually recommend books on specific software technologies, but go out and get a copy of CLR via C# by Jeffery Richter; I learned more about the CLR in that book in a month than I did in two years of using .Net every day. Granted, garbage collection takes away a lot of the complexities of memory management, which can be a big performance issue, however as a developer you STILL need to understand what the CLR is doing. Things like boxing and unboxing can take time, mis-using value types and reference types eat performance, even how you allocate objects can affect performance. For example, if you're using buffers for network traffic, if you allocate a new buffer each time, you may trigger garbage collection which will randomly hurt performance and be difficult to track down. if instead you allocate a massive pool of buffers and then just use those, they will live on the large object heap and they will NEVER trigger garbage collection so your app will be more consistent.

Blame Canada . . .um. . . er. . . .Net?

So do we blame .Net? With this much information, we really can't. It's far more likely that Sql 2000 is to blame (if anything), although I've seen shit databases created in open source just as often as MS Sql so it's entirely possible that it was just designed stupidly. It's also equally likely that the people who wrote this just screwed up, either in writing the code or improperly testing it. Again, these things would happen if the same programmers used open source software.

Wow, what a useful solution!!!

What does Steven suggest? Use linux. Wow, that will fix everything! I'll just go install it right now, with KDE and everything!!! Wait, no.

Next, he suggests Oracle. I've used Oracle and in some ways I love it way more than MS Sql Server but in other ways I hate it a lot. Oracle is better than Sql2k but I have yet to see proof that it's better than Sql2k5, however I won't pass judgement on that yet. Maybe Oracle would be a better db choice. Not that Oracle's open source or anything. It also works with .Net. I've used it.

Next, he recommends Java. Java, with the worst threading model in the history of the world (more on that later), is his recommendation for a fix! I have yet to see a case where a Java application works significantly better than a .Net application doing the same thing. A lot of the tools are similar. The languages are similar.

In conclusion, Steven is jumping to conclusions that Open Source software (+Oracle) is better for performance. He has no evidence other than "it was running .net and it crashed" to base this on. He is therefore wrong. I have an idea. So you take this mat, and you write various "conclusions" on it, and put it on the floor, so you can "jump" to them. I'll send him one!

And I KNOW it wasn't a .Net networking issue because

I am on the NCL team at Microsoft. We own the System.Net namespace, which is what handles networking in the .Net framework. It was my turn to handle issues that came that week. If it had been a .Net issue with networking, I would have heard about it. I heard nothing.